Storywriting: The game of telephone, adapted for AIs

By | February 11, 2013
"MY, WHAT a big mouth you have, Grandma," says Little Red Riding Hood, with just a hint of suspicion. The wolf sneezes. "Bless you," says the little girl.

Not sure if this example snippet is accidental or purposely chosen, but it does look like this could be a rich and relatively easy way to generate literature. And it's likely to be richer than intended, as the references that the computer randomly throws in will have meaning and context to the reader that the computer probably doesn't realize. The trick, of course, is that AI doesn't need to know everything when writing a story. It just has to know what it needs to copy and string together so that the reader can make sense out of it. Sort of like a game of telephone, for AIs. It would also be interesting to pitch AI story-bots together to play telephone and see what kind of stories they create – the same rule would hold as mass story writing: pick up where the previous bot left off, add one sentence, and wait at least until another bot has written the next sentence.

Of course, once we get to that stiching-level of coherent sentences, There's also the more difficult part of how to piece together sentences to form a plot, how to tangle plot lines, and how to craft them together with the details into a cohesive whole with a sound conclusion.

Reshared post from +Tyger AC

When learning new stories, the software actually perceives the intersections with other tales in its memory. When it can find connections, Xapagy uses the previous experience to predict what will occur in the rest of the story. In this way, the computer is adding new material to the story based upon predictions and memories. This is the closest they have come to instilling creativity in AI.

When Xapagy is confronted with missing words, it fills them in with its own language based upon what makes grammatical and contextual sense.  Researchers in AI see this as a tremendous advance, and with enough stories in its memory, they believe Xapagy will be able to generate unique stories of its own.

ZipMinis
Mines the a new software development in artificial intelligence (AI) called Xapagy, a computer that is fed coded stories , which the the software remembers. The code is a hybrid of English and…

6 thoughts on “Storywriting: The game of telephone, adapted for AIs

  1. Sophie Wrobel

    +Max Huijgen It's a children's game: one whispers a secret into the next kid's ear, and that kid repeats the message in the next kid's ear, and once the message makes it all the way around the circle, the last person says what they heard out loud, and then the first person says what the original message was.

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