I know this sounds very simplistic, but I'd be satisfied with the inverted-Wii- solution as opposed to a real 3D system. All I'm interested in as a consumer is the illusion of 3D, ahich you can obtain by some object-tracking system using a front-facing cam, and adjust the screen display accordingly to give me my 3D experience. It's a whole lot cheaper and less complex than the current research systems – though there are cases in which true 3D makes sense, for example group viewing.
At any rate, here's a fascinating selection of 3D hardware under development:
http://www.3dfocus.co.uk/3d-news-2/3d-technology/bbc-rd-white-paper-details-holographic-future/6468
I can agree with that, although it doesn't seem anyone besides the open source community is doing the pushing.
+Craig Perko i'm well aware of the existance of head tracking software and the lack of market / games. However, between pushing true 3D as consumer hardware and pushing inverted-wii headtracking, i'd much prefer to see the latter being pushed.
The "inverted wii", AKA "head tracking", already exists and there are a number of open source solutions. The problem is programs that use it don't exist, because there's no market.
That's always been the problem: early adopters can't find any software, and software makers can't find more than a few early adopters.
I would also go for inverted-wii solution. I d rather pay a reasonable amount of money for high quality 2D screen that would benefit both 2D and 3D experience.
I see no value in the 3D screen mobile phone who came last year.